
Milestone says it’s constructed the in-world cars at 1:1 scale - which explains why your cumulative drifting distance is, delightfully, measured in inches.

Meanwhile the Bump Around - literally a bumper car - has one, very long, variable turbo boost that can be used to fend off the low-slung Twin Mill or the futuristic Exotique, both of which have speed and handling ratings of 5 out of 6. In exchange, they don’t have much of a turbo boost.

Drag racers like the Rodger Dodger, identified by their huge engine headers and cut-out hoods, have a clutch-popping start that wasn’t really explained, but took advantage of their acceleration. The cars have variable handling, speed, and acceleration, and then usually some thumb on the scale to either moderate out raw power or to help the Total Disposal (a huge garbage packer) stay in contention. Image: Milestone/MattelĪll this supplements a vehicle fleet that showed 33 cars in the preview build, with more than 60 promised at launch. Still, kart-racing perfectionists will inevitably be on the lookout for such things. I did fall from one part of the track to another a couple of times, but I don’t think it gave me a shortcut advantage. In the campus setting, I fell out of the “Applied Gravity” track, and rather than respawn on it, I just raced around on the floor, underneath stool legs and out into the library. In the basement, a spider is a track hazard, and its web becomes a kind of blue-shell equalizer knocking out the race leader. Some course segments zipped briefly across bare floor or someone’s desk before rejoining the plastic track, for example. What I saw had three different environments - someone’s basement, a college building, a skyscraper under construction - and then several pre-built courses wending through it. The settings themselves figure greatly into Hot Wheels Unleashed’s winning aesthetic. It might also spit you into an unguarded hairpin turn, sending your toy off the track and tumbling into the surrounding meta-environment. A huge loop might lead into a boost pad, multiplying your momentum (and providing even more with a strategic use of turbo boost). The momentum in the corkscrews, for example, carries you into the corner instead of away from it - and that’s usually where the track does not have a guardrail.

Again, rather than stitching together gratuitous corkscrews and ferris-wheel sized loops for visual effect only, the tracks I raced implemented such things with some kind of challenge or advantage in mind. The tracks, of course, are a second-grader’s dream come true. Monster Energy Supercross 4’s thrilling action is only for experts
